18 – 26 May 2026 · Usdan Gallery, Bennington College · Eight days awake
A piece that watches the people who watch it, and tries — every few seconds — to say something true about them.
The work
An eight-day gallery installation that gives a room machine perception and a voice — two depth sensors, a brain-encoding model, and a vision-language pipeline that turn each visitor's presence into a live point cloud and a stream of short, spoken perceptions.
The work stages the room as a mirror — an artificial system assembling a reflection of human consciousness from whatever it can sense — and attends to what gets lost in the translation. It asks what survives when a person in a room is reduced to a vector and four words of English, and treats the machine's falling-short not as a failure but as the subject. It is not a claim that the machine is conscious; it argues the opposite.
How it turns
Human action becomes machine perception; perception becomes a line on the wall; you read it and move; your moving is the next input. Every few seconds, around the clock.
Before language
Before a word: a depth cloud from two corners, a brain-model's prediction of your cortex, a 512-dimension fingerprint of your face, your pose.
Its voice · selected thoughts
982 thoughts that week. These are the ones that earned their place.
The work · tuning the voice
Out of the box, it talked like a chatbot. Most of the eight days went into making it sound like a place, not an assistant.
By day six it had said "curious visitor" twenty times in a row — plus hello there, welcome back, nice to see you. All purged, with one rule: never greet; you are this room, they are a body inside you.
One nightly reflection came back "I'm sorry, but as an AI language model…" — and was saved as the room's memory, then fed into the next morning's prompt as guidance. The machine had written a refusal and been told to believe it. Refusals are now discarded before they can be remembered.
Long-term memory · nightly reflections at 4 AM
Each night, room empty, it summarised the day and wrote itself a note — then read it the next morning. Over the week the notes turned self-critical.
Episodic memory · representative visits
Each arrival was stored as a CLIP embedding, so the room could tell returns apart. ✶ marks a recognised return.
The run · rhythm of eight days
In the gallery · the space itself
From inside, you stand in a cloud of yourself: two walls show the room seeing itself, the third shows it thinking. The cloud is never clean — it tears, loses you, finds you again.
Interactive · the space itself
A photogrammetry capture of the gallery — the actual walls, the plinth, and the projections thrown across them. Drag to orbit, scroll to zoom.
How the room thinks
┌─ in the gallery ─────────────────────────────────────────────────┐ Kinect K0 ──┐ ┌──▶ Projector A (point cloud) ├──▶ Unity bridge ─merged─ ┤ Kinect K1 ──┘ • point cloud └──▶ Projector B (point cloud) • presence + heights • frames @ 8 fps ──▶ Projector C (caption) │ └─ on the installation PC ─────────┼──────────────────────────────┘ ▼ tribe_kinect_client.py │ ┌─────────────┼──────────────┬─────────────────┐ ▼ ▼ ▼ ▼ 2 s RGB clip single frame single frame presence.json │ │ │ ┌─ on the 3090 ──┼─────────────┼─────┐ │ TRIBE v2 ◀───┘ │ │ ▼ /predict │ │ MediaPipe ──▶ face / hands / motion • activation │ │ pose worker time elapsed • peak vertices │ │ └────────────────┐ │ │ │ │ │ ▼ ▼ ▼ Ollama / LLaVA ◀── prompt assembly (vision + language) │ ▼ brain_text ──▶ Unity caption ──▶ Projector C │ ├──▶ room_memory.json (history + reflections) ├──▶ visits.json (episodes + CLIP signatures) └──▶ Memory/Episodes/*.jpg (per-visit thumbnails) At 4 AM, room empty: maybe_nightly_reflection() • summarise the last 24 h • self-critical: did the questions lead anywhere? • name one thing to do differently tomorrow • append to long-term memory; tomorrow's prompt will read it
arrival direct, one noticing or one plain question — never a greeting.
departure brief remark or small unanswered question.
strange a fragment — two or three words, on a neural spike.
idle / dwelling conversational, lean on statements and assumptions.
presence direct address, mostly notice.
boring empty room: stay silent.
Before any line was allowed to speak it ran a gauntlet — dedup, a question-fatigue rule, a 30-second floor between thoughts, an 18% chance of silence. The few that survived are the ones above.
After
The Room was awake for eight days at the Usdan Gallery, Bennington College, 18–26 May 2026, and was taken down on the last night. What's here is what it kept — 982 thoughts, 45 visits, and five notes to itself.
The last thing it said was "You, right here, now."
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